As most of you may already know, the New Year brings with it several new Dekker titles and the first one out of the gates is Burn, a book that was co-authored with Erin Healy who also penned Kiss which came out last January. Take a look at the book’s trailer, which was done by uber-talented designer, and good friend, Mike Heath. If you haven’t already picked it up, be sure to add this book to your reading list. And be sure to watch for Erin’s debut solo novel, Never Let You Go, which comes out in May. Very talented writer who has a long career in front of her.
2010 Gathering Update

Yep, it’s coming. I just hit SEND on this email announcement. Watch for more to come later this week.
Since the 2009 Gathering in Nashville you’ve flooded us with emails asking when and where the 2010 event will be. You’ve also given us great feedback on how to make the Gathering accessible to more people.
Well, we’ve run with those ideas and today we’re happy to announce that there will be not one, but two Gathering events in 2010, both on weekends:
Chicago, IL (4/17/2010) AND Dallas, TX (4/24/2010)
We’re calling the events Gathering 2.0 and they will be different than previous years. How? For one, they will be much less expensive. Less than the cost of a hardcover novel ($25). But, what that means is the event won’t be about dancers, performers, lights, and fog machines. It’ll be about Ted connecting with you and you connecting with each other. Each one will be several hours of Q&A with Ted with a few surprises thrown in. Think of it as a backstage event. You drive to the event in the morning, spend a few hours in the Circle, finish off with a book signing, and go home that same night.
The KICKER? Every attendee will receive a hardcover of Ted’s thriller The Bride Collector (which releases that same week) at the book signing. No additional charge.
Details are being finalized now for ticketing, venue, and times, but we hope to have those wrapped up before Christmas. A perfect stocking stuffer, maybe.
As soon as we have final information we will email everyone and also make it available on Teddekker.com, Facebook.com/teddekker, and Twitter.com/teddekker.
More to come very soon!
2010 Gathering + Book Tour
We’ve been working for several months now to lock down what exactly the Gathering will look like in 2010. Well, we’ve got it figured out and will be making an announcement this week about it. I’m excited because there will be not one, but TWO Gatherings in 2010.
You read that right. Now, I can’t spoil the surprise by spilling the beans on the when, where, and what just yet. You’ll have to wait until we send the email out. What I can tell you is that it will be stripped down, more intimate, and will be a fraction the 2009 Gathering. So, watch your inbox, the website, and Facebook for that announcement. It’s coming this week.
We’ve also locked down 9 cities that will be a part of a spring book tour to promote Ted’s upcoming thriller The Bride Collector. Dates and locations will also be coming your way in the next week or two. It will be a whirlwind trip and I’m already cooking up some ideas to give everyone an all access pass along the way. More to come, I promise.
The Inevitable Story
Thanks to PBS, I’ve changed my mind on the whole “do I outline a story before I start writing it or do I just start writing and let it happen” argument.
I ran across a really fascinating piece on the Documentary Channel recently on industrial design titled “Objectified”. It’s a piece that the filmmakers describes as a look at…”
“…our complex relationship with manufactured objects and, by extension, the people who design them. It’s a look at the creativity at work behind everything from toothbrushes to tech gadgets. It’s about the designers who re-examine, re-evaluate and re-invent our manufactured environment on a daily basis. It’s about personal expression, identity, consumerism, and sustainability.”
It was really quite good, especially the interview with Jonathan Ive, Apple’s head designer who brought them into the company’s design lab. Something he said has stuck with me this week. He was talking about the iPhone and how the design team’s aim was to create something that was so well designed and intuitive that it felt inevitable, undesigned, something people would hold in their hand and say, “Well, of course that’s the way it should have been designed. Why would you do it any other way?”
His comments especially set me thinking about the implications of design for storytelling, because it certainly exists in that world, too. Just like furniture, computers, and music, stories are designed. They are thought through, worked out, and produced (for lack of a better word) with an end “user” in mind.
Ever finished a book and thought, “I totally could have written that story” because the author made it look…easy? Or, have you ever been swept away by a story’s characters, pace, and suspense to the point that it felt real? Maybe more so than your own life. Both of those are examples of design executed well enough that you don’t notice the design or the designer at work behind the scenes.
I had a long conversation about this with Ted Dekker recently and he echoed what I was thinking. The best stories are the ones seem to unfold effortlessly as if, like Jonathan Ives said, feel “inevitable”. They are the ones that make you say, “Of course that’s the way it would’ve ended” (even if the twist shocked you).
But, make no mistake about it. Pulling this off is something of a small miracle each time it happens. As I thought about it, I scratched down some notes. Maybe these will help clarify the picture a bit more.
How do you create an “inevitable story”?
Let the story settle then emerge on its own. Most stories gestate over the course of years as writers dream, think about, and piece seemingly unconnected scenes together in their mind. At some point, it feels right to begin. The story feels ready to come out. I have a friend right now who just hit that point with a novel he’s beginning. Don’t rush it.
Give it bones. Framework is important. Humans aren’t just muscle, neither are we just bone, spirit or soul. We’re all of it, but without our framework, our bones, we don’t get around very well. Same goes for stories. They all need structure and that means laying it out. Call it outlining, if you want, or whatever. Either way, it’s essential.
Give it time. This is where most people quit because the process is brutal and wrought with banging your head against the wall, coming up with new ideas, scrapping the ideas, starting over. Again and again and again. But that’s part of the deal. If you have 15 minutes, check out this Wired article about the making of the iPhone. It’s an interesting look at what it takes.