Creative Process, On Writing, Videos

The Inevitable Story

4 Comments 05 December 2009

Thanks to PBS, I’ve changed my mind on the whole “do I outline a story before I start writing it or do I just start writing and let it happen” argument.

I ran across a really fascinating piece on the Documentary Channel recently on industrial design titled “Objectified”. It’s a piece that the filmmakers describes as a look at…”

“…our complex relationship with manufactured objects and, by extension, the people who design them. It’s a look at the creativity at work behind everything from toothbrushes to tech gadgets. It’s about the designers who re-examine, re-evaluate and re-invent our manufactured environment on a daily basis. It’s about personal expression, identity, consumerism, and sustainability.”

It was really quite good, especially the interview with Jonathan Ive, Apple’s head designer who brought them into the company’s design lab. Something he said has stuck with me this week. He was talking about the iPhone and how the design team’s aim was to create something that was so well designed and intuitive that it felt inevitable, undesigned, something people would hold in their hand and say, “Well, of course that’s the way it should have been designed. Why would you do it any other way?”

His comments especially set me thinking about the implications of design for storytelling, because it certainly exists in that world, too. Just like furniture, computers, and music, stories are designed. They are thought through, worked out, and produced (for lack of a better word) with an end “user” in mind.

Ever finished a book and thought, “I totally could have written that story” because the author made it look…easy? Or, have you ever been swept away by a story’s characters, pace, and suspense to the point that it felt real? Maybe more so than your own life. Both of those are examples of design executed well enough that you don’t notice the design or the designer at work behind the scenes.

I had a long conversation about this with Ted Dekker recently and he echoed what I was thinking. The best stories are the ones seem to unfold effortlessly as if, like Jonathan Ives said, feel “inevitable”. They are the ones that make you say, “Of course that’s the way it would’ve ended” (even if the twist shocked you).

But, make no mistake about it. Pulling this off is something of a small miracle each time it happens. As I thought about it, I scratched down some notes. Maybe these will help clarify the picture a bit more.

How do you create an “inevitable story”?

Let the story settle then emerge on its own. Most stories gestate over the course of years as writers dream, think about, and piece seemingly unconnected scenes together in their mind. At some point, it feels right to begin. The story feels ready to come out. I have a friend right now who just hit that point with a novel he’s beginning. Don’t rush it.

Give it bones. Framework is important. Humans aren’t just muscle, neither are we just bone, spirit or soul. We’re all of it, but without our framework, our bones, we don’t get around very well. Same goes for stories. They all need structure and that means laying it out. Call it outlining, if you want, or whatever. Either way, it’s essential.

Give it time. This is where most people quit because the process is brutal and wrought with banging your head against the wall, coming up with new ideas, scrapping the ideas, starting over. Again and again and again. But that’s part of the deal. If you have 15 minutes, check out this Wired article about the making of the iPhone. It’s an interesting look at what it takes.

Your Comments

4 Comments so far

  1. Caleb says:

    I really enjoyed this, Kevin. The program drew me in almost immediately, when Jonathon Ive hinted at what all storytellers (designers) face as soon as we flip open our computer screens: questions.

    When I first started writing fiction, questions always threatened me.

    Am I beginning this story right? Should the main character be the exact opposite of who he is? Why is this point of view character the POV character? Is the antagonist a person, a force, the main character himself? What about theme? What in the world IS theme?

    As a few years have gone by, however, I feel like my storytelling is gradually morphing from a chaotic mess into a cohesive playbook—like the ideas you jotted down at the end of this post.

    At first, see, I saw my stories as a bunch of Xs and Os. I questioned every word I wrote, thinking one wrong move would result in a TNT effect, blowing my story to smithereens. In other words, I wrote with fear. And, as I was reminded while covering state football, fear kills a team’s shot at a championship. So—pardon the football analogy—now I strive to look at Xs and Os like a coach would, making it my goal to 1) draw a strong play; 2) wait for the snap; and 3) leave the rest to the players.

    Does the quarterback’s (main character) instinct tell him to run the ball because a hole opened on the left? Does he stay in the pocket, wait to throw? Does he scramble and run, or scramble and pass?

    The storyteller may call for a 50-yard pass, only to hear his linemen tell him during the huddle that it’s time to run the ball. There are so many ways a story can go, from the sentence level, to the paragraph level, to the chapter level and so on—and none of them are wrong.

    For if the QB gets sacked, chances are he won’t be making the same mistake again anytime soon. That’s a positive. And if the QB gains five yards, he might find the defense’s linebackers and safeties cheating forward on the next play, in turn giving him a better shot at completing a pass. That’s another positive.

    I think we as storytellers need to write up our Xs and Os, adjust accordingly to how our players are faring, and, for powerful storytelling’s sake, boot our fear out of the stadium. One of the best things about football, sports and storytelling is unpredictability. Once the clock starts running, and once that first page starts hooking, anything can happen.

    And questions get answered.

  2. Kevin L says:

    Kevin,

    Thanks for sharing that. I love this article and as a product designer I completely agree Jonathan. Elegance in products make them less of a something that was “made” and more like something that just “is”. Many products now are “over featured” meaning that they have too many buttons and gadgets that just makes them hard to use. If you interested in a product innovation book, “IDEO: The art of innovation” takes you through the mental process of a product design.

    K

  3. I love to see ideas move cross-discipline, and its (almost) always a happy surprise when I stumble across something like that in a book or documentary, myself.


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